Amnesia

Mind's Journey: The King's Quest

What is an amnesiac to do? In a world of monsters, a stranger with a lost, forgotten past seeks the great wish-granting king for answers. But is it worth the cost?

Finding himself in a world he doesn’t understand, with a voice in his head and a strange being guiding him, he travels to the city of Astra where the great king dwells. And the answers might be found. With the friends he makes along the way, this stranger faces each new challenge the world throws at him in this journey of action and adventure. With no memories to guide him, all he can do is chase this single desire.

“Who am I?” That is the question that burns inside him.

In Astra, the greatest challenge awaits him. To gain what he seeks, he must pay through violence. Only the death of a monster can give him what he desires, the answer he seeks. But can he stand up to the dangers of this unknown world or will be crumble beneath the toils of monster slaying and his own growing fear?

Every wish comes with a price.

Game Port: #BlueMatterSeries v1 (Blue Matter Series)

Her last sim took everything she had. This one took what was left.

Tamsin Noonien is level 0 . . . and that's all she knows. She learns her name from a stranger who seems more confused than she is about where they are. He can't even work the user interface. Tam is the one who figures out they're in a virtual reality game--one with no exit.

Desperate for answers, she begins a series of quests to regain her memory. The more she learns, however, the more betrayed she feels. This isn't the first time she's been fooled into a virtual reality simulation, left to wonder what's real and what isn't. Last time, her own brother set her up, and it looks like he's done it again.

But this time, the project leaders have lost control of the sim. The game has been infiltrated by saboteurs--the same anti-tech religious fanatics who killed Tam's parents. They seem hell-bent on destroying the sim and everyone in it.

Tam has one chance to get her old life back. But it will mean joining forces with the people who deceived her, playing their game, and trusting everyone to get it right.

GameLit fans hungry for clever quests, exotic characters, and non-stop RPG action will devour Game Port, the first book in the Blue Matter Series. Grab your copy today!

Soulcatcher. LitRPG series "Universe ICS": Book I

What happens when you suddenly find yourself in a reality of untold possibilities, in a place where technology and magic are indistinguishable? Every game location is a transformed physical world connected to one other through an interstellar network of portals. Every player "avatar" is a living physical body with incredible survival traits. Once in this dreamscape, it would be unwise to not seize the moment! There are, however, a couple of catches.

First of all, you don't remember your identity.

Second, the "sandbox" of this inter-civilization game, "Universe ICS", is a dangerous place for beginners.

Finally, character restoration is finite.

Death in "ICS" may be irreversible.

First Level (Replay Book 1)

It's his heaven and her hell.

Waking up in a strange place with no memory of who you are or how you got there is bad enough but when Lana finds out she's stuck with Peter, who seems overly excited by the prospect of an adventure, she starts to get a bad feeling. To make matters worse, Lana finds out she's dead, has no memory of the past, and all the talk of skills, leveling up and questing make her want to scream.

All Lana wants to do is find a way to get home, wherever that is, but Peter is more than content to stay and see what this strange world filled with merchant gnomes, Minotaur bartenders and angry house toughs have to offer.

Venia Online: A LitRPG Saga

What would you do if you woke up in a strange world which has three moons?

What if you had no memory of how you got there?

And what would you do, upon realizing that you are in a world manifests itself to you in the form of a videogame?

The World of Venia promises action, adventure, mystery, intrigue, and danger at every turn.

With the Dread King rising, the knights tired of fighting, the rogues resorting to kidnapping, and the mages rapidly declining, it is up to a modern day young man to navigate through this mad world of magic and beasts and deception - whether he wants to or not.