Faction

Small Unit Tactics (Volume #1): LitRPG Series

A strange, foreign world. Mysterious judges with capricious rules. Thousands of gamers find themselves split into factions and pitted against each other at the whim of an unknown higher power, with no idea how they got there or why they were chosen. Dying in this world hurts, but it's not the end: dead players always respawn to fight again.

Echo, with his extensive knowledge of fighting, armor, and weapons, has all the makings of a great leader. The ragtag recruits fighting for him under the less-than-threatening name "Society of Pinprick Enthusiasts" become the bane of the opposing factions, sowing terror in their wake. But this game won't be won in straightforward skirmishes. The squad will have to forge pacts with their own faction, the judges, and even their enemies. Each day brings new twists, new rules, and new ways to play, and a step that seemed to be in the right direction might suddenly become a fatal mistake.

Brute force and bravado won't be enough for Echo to carve his way to the top and stay there. He will have to lead his squad through mistakes, good fortune, victory, and defeat in his quest to secure his position.

Gathering Strength (Character Development Book 2)

Miles Boone is running out of time. He had one year to solve every beginner’s quest the Game offers or he faces a lifetime of slavery. Now, time is flying by and he can’t even find a safe place to play the Game. His apartment has burned down while he was in it. His secretive father won’t let him enter the Game from his home. Miles’s only choice is to enter the underbelly of society and try to win his bet from anonymous VR pods controlled by an old associate --or is that enemy?--of his father’s.

Meanwhile, the Party’s hunt for him in-Game continues. Surrounded by enemies from without and within, Miles has to keep upping his Game. His lack of a Luck stat makes it impossible for him to play like anyone else. With no luck, Miles will have to gather the strength to survive.

Gathering Strength is the second volume in the Character Development series.

Coast on Fire (The System Apocalypse Book 5)

Reluctant ruler of the settlements in British Columbia, John and his friends must now face even greater dangers as they seek to free other human settlements from Galactic control in North America. But John's enemies have begun to take notice of the burgeoning resistance and take steps to stop him and the human resistance including bringing in Master Class help. Can John navigate the treacherous waters of Galactic politics and human interests without compromising his beliefs or sacrificing his friends?


Wounded Legion: a mech LitRPG novel (Armored Souls Book 2)

It’s time for our sergeant to become a general.

Reggie King lives his life in the Armored Souls universe. But there’s more to the game than taking missions as they come. Even turning a secret asteroid base into a kickass man cave only holds appeal for so long. There comes a time when a platoon of mercenaries either needs to join up with a major faction…

Or create one.

With the founding of Wounded Legion, Reggie takes on responsibility for building and recruiting an elite fighting force capable of conquering planets. But while crummy little independent worlds and uninhabited rocks are easy to capture, the real prizes involve fighting other factions to secure. In the process, Reggie makes enemies, including one troll who refuses to win gracefully. Rather than rough up Wounded Legion and move on, Liberty Clan decides they want to wipe Reggie and his friends off the galactic map.

It’s all by the book. The game rules allow it. To avoid extermination, Reggie has to find a way to combat a foe ten times as powerful as his own. A diplomat might broker a deal. An assassin might go straight for the enemy leader. But Reggie’s a soldier, and he’s going to fight this war the way he knows best.

Viridian Gate Online: Imperial Legion (The Viridian Gate Archives Book 4)

December, 2042

The Imperial Legion marches, and war looms on the horizon ...

Jack Mitchel and his misfit crew of rebels never wanted a fight with the Empire, but the time for diplomacy has passed.

Ruthless tech-genius Robert Osmark is coming, and trailing behind him is a vast army determined to wipe the Crimson Alliance from the face of Eldgard. Impossibly, Jack has united the warring Murk Elf clans under his banner, but even with their aid, the Alliance is still badly outnumbered, and Osmark has some nasty tricks up his sleeves.

And while the long-awaited battle unfolds, an ancient evil stirs in the heart of Viridian Gate Online—one that will change the game forever.