Riley Mercer

A Clan's Honor: A LitRPG Adventure (Rogue Realms Book 1)

To break free, you'll need to break the game

In the virtual realm of Honorus, Ronin Ironclad is a Paladin forced to fight for his real-world coalition. Drafted players are constantly summoned to battle in-game to resolve political disputes. This was meant as a safe way for the governments to settle their differences, but it's turned into a way to control the populace.

The wonder and magical beauty of Honorus has been consumed with pointless warring, destroying the true lore of the game.

Everything changes when Ronin joins a top-level clan that fights to return Honorus to the epic fantasy game that was meant to unify the world.

Abandoning his coalition puts his real-world life in danger, but what he learns about the game and this clan, exposes him to something much greater.

Atlas Reign: A LitRPG Saga (The Binding Book 1)

Level-up. Cross the Binding. Save reality.

Die-hard gamer Morrow Adams strives to escape his corporate-controlled existence on Earth. Logging in as Atlas Reign, he plays The Binding as a way to break from the limitations of his real life.

Few have crossed the elusive Binding in the game, but if you do, real-life opportunity awaits—physical passage to a new world.

But the same corporation that Morrow tries to escape from on Earth also controls the virtual game world—a world perfectly designed to drain your credits and enslave you to their workforce.

Everything changes when Morrow meets a beautiful, top-level player from the other side named Raven Vex. She helps him uncover a devious conspiracy within the game that sends them on an unbelievable quest through The Binding's expansive—and dangerous—univers