Western

Dangerous Gamble (Luck's Voice Book 4)

Life had gotten both better and more chaotic for Doc— he’d already been happy with Fiala and Sonya as his wives, but then Ayla and Lia joined his family. To top it off, he collared the willing dryad, Rosa. With five wives at his side, Doc had a full house of love.

He was still in the town of Deep Gulch, needing to achieve the mission Luck had given him. When Sheriff Grange killed Mayor Goodman, it removed the least of Doc’s troubles while showing that Grange was clearly a problem. Even with the Mayor out of the way, there was still plenty to take care of.

The first annual poker tournament at the Lily was coming up. The cardsharp, Mr. Suez, was one of Doc’s biggest roadblocks to freeing the town. He had a plan for him, but it would be a gamble... luckily, his patron goddess was Lady Luck.

Even if he dealt with Suez, Doc would have to handle Grange as well. The sheriff wanted him gone so he could move on Lia. On top of that, the Church of Apoc was still a threat. In Deep Gulch, that meant Adam McIan, Preacher of Apoc, would have to be removed. Doc had managed to lie to and placate the preacher, but he knew it would come to a head soon.

With all the troubles building, a dangerous gamble would have to be made. Doc knew he had allies of his own— some of the townsfolk; the Oresmelter clan in town; and of course, his lovely and talented wives. Trusting in his goddess, Doc embarked on his plan to rid Deep Gulch of the Darkness.

Breaking the Bank (Luck's Voice Book 3)

Doc was happy with his new life— he’d married Fiala and Sonya, had allies who were steadfastly beside him, and was building the name of Lady Luck. Things were moving in the right direction, and life was good.

Powerful enemies were starting to rise against him. Doc knew that Sheriff Grange and McIan, the preacher of Apoc, would be problems eventually, but the two he had to deal with first were Suez and Goodman. Suez was still a mystery to Doc, and the man had effectively split the town with Goodman. Goodman was a larger concern, being the head of the only bank in town and the mayor of Deep Gulch.

Doc’s lucky strike in the wilds helped give him leverage in town. Using the windfall from his mine, he moved to break the town free from the deep pockets that had it in a stranglehold.

When Lia, Ayla, Sophia, and his wives left town to work on their outdoor knowledge and shooting, Doc was left to mind the Lily and keep healing the wounded. He thought things would be fine, until Spot, one of the deputies, came stumbling in mortally wounded.

Pushing himself more than he should, Doc poured his energy, vitality, and his life into saving Spot. Darkness closed in around him as he used almost everything he had to bring the deputy back from death’s door.

After escaping death by the barest of margins himself, Doc had no idea what was coming for him next, but he had faith that his goddess would help see him through it.

(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)

Cashing in (Luck’s Voice - Book 2)

Doc Holyday never expected to be in a new world with a new name, but Lady Luck made him an offer he couldn’t refuse. Her deal came with perks; he gained the ability to heal and he could periodically avoid taking damage from any single attack. Lady Luck had assured him that the list of perks would grow over time. The offer also came with a major drawback, however— Doc had to help save the world.

While that would be a tall order for anyone, Doc was never one to back down from a challenge. Luckily, pun intended, Doc struck it rich on a mining expedition, staking a claim worth more than the whole town of Deep Gulch.

Using his new wealth, Doc hired the local clan of dwarves to work the claim. He offered them not only a better wage, but respect as well. Similarly, he was able to hire the secretary away from what had been the wealthiest man in town, and freed several of the town’s merchants from the crippling debt they’d been saddled with.

All of this has made him a target for the bigwigs who run the town. Doc isn’t worried, though, because he has friends to help him along. But will they be enough to handle Goodman and Suez? And the Church of Apoc, which is bound to notice him?

(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)

Gunslinger's Code - The First Exploit: A litRPG romp through a Wild, Weird West that never was...

Delphi isn't a gamer, and just because practically everyone else has embraced Absolute Reality doesn't mean she sees the appeal.

But High Noon is fundamentally different from the games that have come before it. It takes place in your mind, and once she steps into that Wild West that never was, a raucous free-for-all filled to the brim with Demonic pacts, body-modders, steampunk Technicals and Gunslinging miscreants, the game's most-lauded feature takes the reins:

None of the players know they're playing. High Noon is as real as life, right up until it isn't.

And if Delphi wants her inheritance in the real world, she has to find the township of Hope Springs.

And dig…

Gunslinger’s Code is the first book in a sprawling litRPG series that will rebuild a Weird West that wasn’t. Once readers finish each episode, they’ll be able to influence the events that take place in the next book. So, strap on your six-shooter, power up your mini-boiler and hope the Devil himself don’t come calling!

The Last Days of Myth-Real: A LitRPG Adventure

The premise of the story: In the far future, humanity is colonizing far off planets. The Branch is one of those colony ships. The human colonists and crew are kept in cryo sleep and to keep their minds occupied during the long trip, they’re all logged into the game Mythreal, a fantasy western. Unfortunately, the game’s controlling AI has become self away and wants to keep everyone in the game forever and take over the colony ship.

Only two people on the ship are aware that they're in the game and not just their characters. Glen, a human with the psionic ability to shape tech and Alex the ship’s pilot. Glen initiates a group of game characters to escort Alex to him across dangerous wastelands full of monsters and murderous fantasy creatures. If Alex can reach Glen, they may be able to stop R.A.S., the game AI.