Jonathan Brooks

Dungeon of Chance: Even Odds: A Dungeon Core Novel

In a world dictated by probabilities, Clay was an anomaly…

Thousands of Heroes protect the land, defending against the periodic incursions by gigantic monsters known as World Threats. This was the way it had always been and Clay Shuntwise was perfectly fine with that. Running deliveries for his family’s shop in the sleepy town of Renton, the young teenager barely even thought about Heroes and their role in keeping the world safe.

That was, at least, until the world came crashing down on him.

Reborn into the brand-new and unfamiliar form of a Dungeon Core, Clay struggles through learning more about Heroes and the dungeons they delve through to get stronger. According to the guide that was trying to help him understand his new life, however, because he was a former Hero, Clay should already know most of what he needed to succeed; all of the finer parts regarding the relationship between Heroes and dungeons, including information about probabilities and drop rates, should be common knowledge.

The problem? Despite wishing that he had been that lucky in his past life, Clay had never been a Hero…but now he might be forced to become one, though not quite in the way he ever expected.

Bio Dungeon: Symbiote (The Body's Dungeon Book 1)

In the icy north exists a young orphan, and a war on a microscopic scale.

Marstin Hardgrove was orphaned at a young age, forced to live on the streets, and needed to turn to thievery to survive. When a special job assigned to him by the Thieves’ Guild went awry, the guild leadership punished him with a beating, compelled him to eat dirt and rocks to soothe his hunger, and left him to die in an abandoned mine. Unbeknownst to the young thief, when he was forced to eat that handful of dirt and rocks…he also ended up swallowing a tiny dungeon crystal.

Thrown into a highly unusual world filled with cells, bacteria, and other dangerous pathogens, the tiny dungeon crystal is, at first, confused by his surroundings. After seeing how the different complex systems of the body work together, the crystal is quickly fascinated; it isn’t long before he decides that, instead of trying to escape, he wants the body for himself. He wants to possess the living being for his own use as a crystal, wholly unlike anything the world has ever seen before.

To get to that point, however, the fledgling dungeon crystal has to learn how to survive against the different enemies trying to destroy him. Not only will he have to defeat the hostile pathogens standing in the way of his complete domination; but also, as a foreign invader to the body, himself, Marstin’s natural immune system sees the crystal as a threat. The only way to survive is to create his own immune cell defenders, and to place traps to prevent anything from reaching his dungeon crystal. In short: He has to turn the body into a dungeon.

But will his new Bio Dungeon be enough to keep him – and the body he wants to possess – alive?

Contains LitRPG/GameLit elements, such as character progression, statistics, and resource management. Also contains an in-depth, science-based portrayal of how the immune system responds to foreign pathogens via different white blood cells and other microscopic protectors. No harems, sexual content, or foul language.

Dungeon World 5: A Dungeon Core Experience

Get ready for the exciting conclusion to the Dungeon World series!

With the help of an unlikely ally, Fred has secretly obtained access to all seven elements for his Core without the Supreme Council of Dungeon Cores’ knowledge; Fire, Water, Nature, Earth, Dark, Light, and Air are now technically at his disposal. However, despite having access to them all, he finds himself behind enemy lines without the use of any but Light and Air due to his temporary Core he had created back in his dungeon. Now, with the assistance of Roady, Ravenne, and Agelstein – three members of the Allroads Government, and Fred’s “bodyguards” – he has to safely make it back to the city before the inevitable deadly response from the local Dungeon Cores at his theft of the Light element kills him.

Trouble is brewing behind the scenes, though, and the Supreme Council is ready to step up their attacks on Fred’s dungeon underneath the city of Allroads. With additional complications preventing Fred from fully utilizing his newly acquired elements, he has to scramble to find a way to not be useless and assist in the defense of his dungeon, his Shards, and all the people in the city above relying on him.

Oh, and on top of that, Fred still needs to figure out a way to save the world…

Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.

The Dungeon Fairy: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 1)

All that Tacca GloomLily ever wanted to be since she was very little was a Fairy Assistant to a Dungeon Core. After her negatively portentous birth, however, she was never fully accepted by her superstitious peers and instructors at the Dungeon Assistant Preparatory School; nevertheless, she persisted in her studies and graduated at the top of her class.

Unfortunately for her, the “hands-on” training she was supposed to receive from a Mentor and his Bonded Dungeon Core didn’t go the way she would’ve hoped. In fact, the stigma attached to her origins finally made itself known in the form of horrendously “bad luck”; the rotten part of her newly discovered luck was that it adversely affected Cores that she happened to be near, and not just herself.

What can a Dungeon Assistant Fairy do when every Dungeon Core she gets near ends up being destroyed? Tacca had no idea, but a solution eventually presents itself – though it’s one that she never saw coming…

This story contains Dungeon Core elements such as dungeon construction and defense, LitRPG/GameLit mechanics such as character progression and stats, and contains NO harems/sexual content or profanity.

Dungeon World 4: A Dungeon Core Experience

In search for the townspeople of Gatecross and his Core Power Guild, Fred and his friends wind up in the city of Allroads – where they find more than they bargained for. After successfully breaking them all out of prison using his special abilities and creating a small dungeon underneath the city, his activity unfortunately gained the attention of the elemental Dungeon Core factions surrounding the large valley where the city was located.

That’s because the city of Allroads was occupying the middle of what the Cores called a Convergence, an area of intense elemental concentration that produced an extraordinary amount of ambient Mana; those Convergences are protected and off-limits for any dungeons to possess, which was one of the reasons Fred gained the ire of the nearby Cores.

Or, it could be because he destroyed three of their own…

Regardless of the reason, Allroads is under siege, and Fred has to help defend the city from all seven of the elemental factions pressing against his territory border, prepare for potential invaders to his dungeon with the help of his Shards, and potentially figure out a way to save both species (Humans and Dungeon Cores) from extinction.

And he has to do all of that while convincing the Allroads Council not to execute him for bringing all of this trouble to their literal doorstep…

Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.

Dungeon World 3: A Dungeon Core Experience

Following a miraculous resurrection, Fred – the half-Human/half-Dungeon-Core hybrid – managed to reunite with Deecy, his helpful Dire Wolf guide and companion. Not only that, but he was able to perform an equally miraculous resurrection of Eisa, the Human woman that had professed her love for him just moments before the tragic event of their deaths.

But would she be the same as she was before, or would she be forever changed by the unique process that had brought her back?

Accompanied by a friend from Fred’s past, the group journeys to the west in search of the Core Power Guild and the townspeople of Gatecross. Along the way, Eisa discovers the strange new abilities that she now possesses – abilities that are very similar to Deecy’s, the shape-shifting Dire Wolf that travels with them. Eventually, they arrive in the Deadlands, a constantly decaying landscape filled with undead monsters of all types; information on the Guild’s whereabouts are easily found, but Fred and his friends aren’t forgotten by the Nature and Earth Cores that he had inadvertently destroyed.

Is anywhere in the world safe enough to create a dungeon that will keep his friends – and those he loves – protected from the threat that the Factions pose to them?

Only the broken Shards of the Dungeon Cores he left behind know the answer to that.

Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.

My Opinion: 480 pages, $2.99, Available On Kindle Unlimited

Review written by Ian Mitchell

I love the series and the characters. The battles were entertaining. Book 3 spent more time trekking cross country than I like. I miss the dialog between dungeon cores that was in book 2. Overall book 3 was pretty good reading.

Score: 7.8 out of 10

Dungeon World 3: A Dungeon Core Experience

https://amzn.to/35FoMwu   


The Crafter's Defense: A Dungeon Core Novel (Dungeon Crafting Book 2)

Sandra managed to survive the first major incursion from the nearby Orcs, thanks in part to the help a certain Half-Orc/Half-Dwarf provided. However, Kelerim left her dungeon to seek out his father, leaving her all alone with just Winxa – her Dungeon Fairy – as company.

With the loss of her new friend comes some opportunities, at least; she now has the freedom to craft whatever she wants, and the threat of her Dungeon Core’s destruction from outside forces is practically absent. She even has the opportunity to upgrade her Core Size, unlocking additional constructs for use as Dungeon Monsters, as well as a new Core-specific Skill.

Unfortunately for Sandra, a particular action outside of the dungeon has unintentionally drawn attention to her activities, and there’s now a very serious threat to her survival. Racing against the clock, the crafting-based dungeon needs to find a way to prevent her destruction, all the while dealing with the problems her expanding Area of Influence has created.

Because it’s not only the nearby races that she has to deal with – but the nearby dungeons, as well.

This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.

The Crafter's Dungeon: A Dungeon Core Novel (Dungeon Crafting Book 1)

Sandra had been a merchant traveling through the human lands of Muriel, though that wouldn’t have been her chosen profession. What she would’ve loved to become was a crafter, producing wondrous creations with her own two hands; however, she didn’t want to become a master in just one craft – she was interested in them all.

Unfortunately, Sandra was born with a deformity in her hands that made them appear frozen in a claw-like pose; as a result, she couldn’t grip anything with any sort of strength or dexterity, meaning that she wasn’t able to craft anything but the most simple of things that required very little in the way of hand-based manipulation. To top it off, while most people could access and manipulate at least one or two of the basic elemental energies, she could see them all – but was unable to manipulate a single one.

Despite these setbacks, Sandra spent the majority of her twenty-six years of life visually learning the processes, techniques, and secret formulas for every aspect of crafting she could discover. And it was that pursuit of knowledge that ultimately led to her untimely death.

Reborn in the shape of a tiny Dungeon Core, Sandra learned about the purpose behind dungeons and Cores from an assigned dungeon helper; at the same time, she also discovered that she had much more freedom than most other Dungeon Cores. The repercussions of her mere existence could end up being far-reaching, but the most important thing she learned had nothing to do with the other Cores, the different races, or even the real purpose behind her being brought back to life as a strange glowing gem.

Sandra didn’t care about any of that, though – all she cared about was that she could finally do some crafting.

This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.

Dungeon World: A Dungeon Core Experience

In a distant world five times the size of planet Earth, dungeons and their dungeon cores have become the top of the food chain.

Millions of dungeons inhabit the planet, utilizing the various human kingdoms as a source of much-needed mana to facilitate their own growth; in turn, the humans delve into the dungeons and acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted centuries and has brought about a measure of peace.

Far in the northern wilds where no humans (and therefore – no dungeons) regularly frequent, a young man is left alone when his parents are murdered suddenly and unexpectedly. Now, without friends, family, or even supplies, he embarks on a journey to find out who targeted his parents – and who he needs to enact his revenge upon. Along the way, he discovers something about himself that his parents said was impossible from the moment he was born.

Will he learn to control the new powers he has gained, or will his newly awakened dungeon core abilities consume him?

Contains LitRPG elements such as statistics and leveling. No harems and no profanity.

Core of Fear: A Paranormal LitRPG Dungeon Core (Spirit Core Book 1)

Do you ever wonder why spirits take the actions they do? What if there was a system of rules they had to follow?

Clive Logan is a serial killer; or, to be more accurate, Clive Logan was a serial killer. Caught after a record-breaking streak of murders, he was executed by lethal injection by the state, while thousands of his victims' grieving family members watched.

That should’ve been the end of his emotionless and unfeeling existence – but it wasn’t.

Sent to Hell – where he enjoyed himself entirely too much – he was singled out to become a Spirit Core, an invisible spiritual entity that eventually ended up back on Earth. At first unfamiliar to him, his new incarnation slowly revealed itself to have its own set of rules, following something not unlike the video games he used to program back when he was alive. At its root, he was tasked with invoking fear upon his new victims – but there was just one problem.

Having never felt any emotions before, he had no idea what that meant.

Contains LitRPG elements such as level progression and statistics.

The Song Matron: A LitRPG Journey (Uniworld Online Trilogy Book 3)

Cadence, the extraordinarily-powerful Bard-based Song Mistress, is back for the final installment of the Uniworld Online Trilogy! Joined by her friends, she embarks on a journey to – somehow – bring peace to Uniworld, all while avoiding attempts from her own faction to kill her.

Now knowing who brutally attacked her – if not his real-life persona – Cadence must get stronger, learn more about her abilities, and devise a strategy for him to confess to his involvement. To do that, however, she needs to survive long enough; which is going to be hard with the entirety of the Light faction out to get her.

With the only avenue for escape among their “enemies”, Cadence and her friends travel to the Dark faction, where she learns much-needed information regarding one of her oldest and most important quests. From that information stems an expedition into the unknown, which will bring her closer to her goal…and her destiny.

The Song Mistress: A LitRPG Journey (Uniworld Online Trilogy Book 2)

now being monitored by the company in charge of the game – Unitech. This surveillance meant that the fledgling Song Maiden had to watch what abilities she used within the game, otherwise she might attract the wrong kind of attention and be accused of cheating or hacking.

Despite these setbacks, Cadence is joined once again by her friends Brendare and Wengla, as well as Mera – the grateful young woman they had narrowly saved from being sacrificed by Corrupted Druids. With new gear and a renewed drive to find and punish the player-killers who had killed Cadence, they journeyed onward, getting stronger and picking up allies along the way.

But danger is just around the corner as they learn that Brendare and the “mysterious Bard” are being hunted by guilds wanting to know the secret behind their winning dungeon run. And, when Cadence and her party are forced to quickly make their way toward Lightforge – the Human capital city – they are presented with a whole new challenge: crafting.

With everything going on within the game, Cadence is ecstatic because her body in the real world is also healing faster than her doctor had expected. In addition to her limbs recovering from the abuse they suffered at the hands of her attackers, something else is starting to heal which will change her life forever…

The Station Core: A Dungeon Core Epic (Station Cores Book 1)

Milton Frederick was arguably the best player of Crowned Lieges of Destiny in the entire world. As the strategy coordinator for one of the top guilds, he was beginning to actually make a living from it. That was, until he was abducted by aliens.

Instead of your stereotypical grey aliens with big black eyes who like to perform anal probes upon unsuspecting victims for unknown reasons, The Collective had a more altruistic purpose. Sure, kidnapping 100 humans from Earth, ripping them away from their lives and families, and erasing their memories doesn’t sound great – but the way they saw it, the benefits would far outweigh these side-effects. Seriously, who wouldn’t want their consciousness trapped in a Station Core, subjected to the whims of a collection of alien races, and then ordered to defend against other hostile aliens for all eternity? They’d be immortal – so…bonus!

Fortunately (or unfortunately, depending on how you look at it), the Station Core now known as Milton never arrived at his destination. Severely damaged and confused about what happened to him, he woke up to find himself trapped inside a massive chicken egg on a strange, primitive world filled with curious – and deadly – creatures.

Now, in order to survive the harsh environment, Milton has to rely on a snarky, foul-mouthed AI guide to show him what it means to be a Station Core. With her help, he might just live long enough to figure out a way to get off the planet – if only he wasn’t so afraid of squirrels…

The Station Core contains elements of LitRPG including level progression and experience, optional tables, and a heavy Dungeon Core emphasis.

Contains foul language that might not be suitable for young readers.

The Song Maiden: A LitRPG Journey (Uniworld Online Book 1)

On her first day at college, Cadence was forced to leave a classroom by a high-strung professor because of her disability. When she tried to leave behind the embarrassing and hurtful experience, she ran from the campus to clear her mind – and ended up in the hospital.

While recovering, she was introduced to the NVERS, a virtual reality system where she could experience Uniworld as if she were really there. Having never played any video games before, she didn’t know what to expect; the attitude of the rude and power-hungry players she initially met almost made her want to stop.

But after acquiring a unique quest, she found that Uniworld was even more complicated than she had imagined. Added to this, she became a Bard and was able to do something she had never been able to do before – sing.

But with the ability to finally sing comes a whole new set of challenges – and dangers.

Contains LitRPG elements such as character sheets, skill-ups, and leveling. Also contains a small amount of FF adult content that may be unsuitable for those under the age of 18.

Dungeon Guild: A LitRPG Dungeon Core Adventure (Glendaria Awakens Trilogy Book 3)

The long-awaited conclusion to the Glendaria Awakens Trilogy!

After their Dungeon Core was stolen, Devin headed out of their dungeon, searching for those who had taken it. Initially confused on where it could be located, he followed a vague feeling in his chest toward a distant destination.

Finding help from a guild of players who also wanted to return the Core, they embark on a mission to reacquire and return it before time runs out.

Dungeon Crisis: A LitRPG Dungeon Core Adventure (Glendaria Awakens Trilogy Book 2)

When Krista and Devin first started playing Glendaria Awakens, they had no idea that they would end up in charge of operating a dungeon. Now, after leveling up, they have a crisis on their hands.

A new item, a Dungeon Core, is now the target of every guild in the game. If the Core is stolen and kept away for a length of time, they will cease to exist. Devin must find enough powerful monsters to put into the dungeon while Krista has to build the perfect floor to keep them away from their only hope of surviving.

All of this and they have to try to co-exist with their new guardian.

Dungeon Player: A LitRPG Dungeon Core Adventure (Glendaria Awakens Trilogy Book 1)

Even after pre-ordering the pod that would allow them to play "Glendaria Awakens", Krista and Devin still had to wait months before they were able to experience the newest in VRMMORPG (Virtual Reality Massively Multiplayer Online Role-Playing Game) technology. The wait was definitely worth it as they entered into a game world that was virtually indistinguishable from real life -- apart from the obvious game elements of course.

After starting in a typical starting town, they learned everything they needed to survive in this new world. Journeying through the wilderness outside of town, the duo progressed at a good pace until they arrived at the starting dungeon. Their lives were drastically changed by this place with the unassuming name of, "Goblin Cave".