Michael Chatfield

Connection Unknown (Builder's Legacy Book 1)

Luke Tavares has dreamed of joining the vast gaming guilds of the hypernet. After recently graduating high school, his parents have given him the same ultimatum as his siblings; he has one month to get a job to pay for his air, gravity, and water aboard the Dahlia.

The freighter needs more hands, but Luke doesn’t want to be a trader-ship engineer. In Sphere World, he can mine asteroids, build bots, and make weapons to fuel the system-wide war between nodes.

As a free player, it is his own credits on the line. But when his opponents are the very guilds that he wishes to join, he’s going to have to use every trick he knows to win.

Sixth Realm Part 2: A litRPG Fantasy series (The Ten Realms Book 7)

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Review Written by Ian Mitchell

Sixth Realm Part 2: A litRPG Fantasy series (The Ten Realms Book 7)

by Michael Chatfield

On to the seventh realm

I really like Michael Chatfield's books. I really really want more action in this one. The writing is good and I like the story so far. But I like cultivation. This one is slow, bouncing around again visiting lots of interesting people and showing off cool weapon systems. I can't say it was fun. Some hints late that interesting things await. In the next realm. Mostly Alva development with some Erik and Rugrat cultivating. I was thinking, where's the explosions and body count through much of the first 40% of the book.


Score: 7.5 out of 10

https://amzn.to/2WJLaBA

Sixth Realm Part 1: A LitRPG Fantasy Series (The Ten Realms Book 6)

As the fighting competition grips Vuzgal, the city-state declares its independence and strength.

Alva prepares to retake the lost floor of Water.

The Adventurer Guild hones their blades, training and cultivating. They prepare for war, for the Willful Institute to reap what they have sown.

Erik and Rugrat’s travels take them to the sixth realm, a realm with cities under the sun and dungeons beneath.
Not all of Earth’s modern knowledge is used to help or heal.

The Beast Mountain Range is United under the Empire.

Join Erik and Rugrat on their Epic Fantasy journey, even a small party’s adventures can build a city and give rise to an Empire. If you love heart-pounding video game action, stats, loot, crafting and matching of realistic technologies with magical abilities. Well, why aren’t you reading already?

The Fifth Realm (The Ten Realms Book 5)

After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city.


They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city.


It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up.

The Fourth Realm (The Ten Realms Book 4)

The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.

Where riches are gained and Empires lost.

This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.

The Fourth Realm will change their lives, or end them.

The Third Realm (Ten Realms Book 3)

With the third realm new challenges arise.

Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them towards the alchemist association's trial.

They didn't mean to get into trouble, they swear, but in the ten realms trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial.

All isn't peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet.

Chaos or creation, there's no knowing what might happen in the ten realms.

The Second Realm (Ten Realms Book 2)

When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.

When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.

They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.

Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.

As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.

The Two Week Curse (Ten Realms Book 1)

Thrust into a situation they don't want to be in, to many it would leave them panicked, for man they would feel fear. Erik and Rugrat aren't different in that regard, but instead of being immobilized it gives them something to look forward to. Two weeks ago, Erik lost his legs and his arm.

Today he got a new message.

You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.

Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.

Fortune favors the strong!

For a retired combat medic and Marine Recon sniper, the Ten Realms provides a clear challenge and sense of purpose that they haven't found anywhere but the battlefield.

How much trouble can you get into in a new realm?

Empire Burning (Emerilia Book 11)

Pandora’s Box has been opened. The Pantheon of Emerilia has gone through tremendous changes the event of Myths and Legends suppressed.

Warships now move in the stars, made of soul gem constructs, built by mages and engineers, crewed by those that lived on Emerilia or within Earth’s Simulation.

The Deq’ual system stands with Emerilia, their brothers and sisters, their family and fellow human descendants.

The Jukal Empire will not let Emerilia rise peacefully. As Empires grow, so too can they be toppled. Only one can remain, in their biggest gamble yet, they must pass through the fires of war, Empire against Empire.

The Pantheon Moves (Emerilia Book 10)

Wins and losses, there is no time to celebrate or mourn.

The Pantheon in the chaos has once again risen to power, some trying to take power from one another, others supporting the people of Emerilia.

As the people of Emerilia finally getting ahead of the war against the Event of Myths and Legends of those that were spawned in and those that entered through portals. The Pantheon once again displays their might.

Win or lose, there are no other paths open to the people of Emerilia.

Of Myths and Legends (Emerilia Book 9)

The Emperor has spoken and the portals are opening. The Event is larger than anyone anticipated with Emerilia’s people needing to band together to survive.

The creatures of nightmares and children’s stories might roam Emerilia, but this isn’t their land it isn’t their home. The Terra Alliance will use everything at their disposal to gain strength and push back the forces that roam Emerilia.

The Pantheon moves in the shadows, the forests and across Markolm. Light, Earth and Dark’s forces only grow as they recruit those from The Event into their ranks.

Beset on all sides Party Zero prepare for a war not seen since the ancient times of Emerilia. They know that this is only the beginning.

Beyond All Expectations (Emerilia Book 8)

The Event of Myths and Legends has started! The first spawn points have started to open, issuing forth creatures and people that were banished from Emerilia long ago.

Dave and the Pandora’s Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level they’re going to have to use all of their tricks and crafting abilities in order to seize it.

The Stone Raiders and the Terra Alliance that they have formed will undergo its first baptism, the time of peace has ended.

In this event they need to be the strongest to protect what they care for. Either they will die again and again losing levels and people of Emerilia, or they will be able to stand, their strength growing to new heights.

Times of Change (Emerialia book 7)

As the Stone Raiders come into a time of peace, they set upon building up their guild hall and getting back to raiding.

Without the worries of immediate battles and constant quests, Dave and Party Zero are free to pursue their passions. New discoveries will be made and advances taken. They've got big plans and ideas for the future what they start now will form and shape that future.

In this time of change, possibilities will rise and opportunities will be grasped. It's time to build for the future.

Stone Raider's Return (Emerilia Book 6)

After the Battle of Devil’s Crater, the Stone Raider's Guild continues to make connections with new allies and build up their guild, and people. However, all their plans for advancement have made them new enemies. Lord Esamael’s trade monopoly was hurt when the Stone Raiders built a new teleport pad near his. Not only does this ambitious lord want on overthrowing his king, he’s also planning on taking revenge on the Stone Raiders on his way to the throne.

This is Our Land (Emerilia Book 5)

The Aleph were nearly wiped out for tampering with technology borne from Jukal Portals. The Demon's of Devil Crater were almost turned to a footnote in history for rebelling against the Dark God. The Beast Kin were seen as a threat with their natural high affinities.

Now all of these races have started to come back, the first stage in Bob's plan to save Emerilia.

With the Stone Raider's help the Aleph have recovered their cities, stepping down the path to reviving their society. Now the Demon's and Beast Kin of Devil's Crater ask the Stone Raiders to once again stand with an exiled race.

New Horizons (Emerilia Book 4)

Alliances and enemies are made, but the Stone Raiders keep their promise. They swore to themselves they would bring the Aleph back to Emerilia.

Secrets, powerful creatures and a hidden civilization wait for the Stone Raiders in the abandoned Aleph facilities and cities.

Will they be able to clear the Aleph facilities and complete their quest? Or will they be fated to fail?

One thing is for sure, the Stone Raiders won't give up easily.

For The Guild (Emerilia Book 3)

After four months of training, Party Zero is ready to join up with the Stone Raiders and test out their newfound power.

Forces have their eyes on the Stone Raiders for their own reasons. The Stone Raiders and Party Zero will be vital to the plans of higher powers and the future of Emerilia. They just have to survive long enough to make it there.

Benvari Mountains (Book 2 in the Emerilia series)

As the fight for Boran-al’s Citadel draws to a close Dave’s learned one important lesson. To protect what he cares for, he’s going to have to become stronger.

He can’t just sit back in Cliff-Hill and take things easy. Emerilia is filled with danger as well as possibilities.

It’s time Dave became a Master Smith.

The Trapped Mind Project (Emerilia Book 1)

Austin, the human CEO of asteroid mining company longs into the full immersion VR game Emerilia. There he becomes Dave, the half dwarf, a guy just looking to build a home and relax. Little does Dave know that the real world is actually a virtual prison created by Aliens to manage the rebellious human race and the Emerilia, is a reality forged with advanced tech to mimic early earth’s MMOs.