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Apocalypse Game: A LitRPG Adventure (The Chessboard War Book 1)

The Apocalypse Game has begun, and all of humanity is up for grabs. To the victor go the spoils.

My name is Killian Dunn. I'm eighteen, a high school senior, a gamer, and, oh yeah, the Harbinger of the Apocalypse. Not exactly what I had in mind as a career path.

Reality took a nosedive when Armageddon came knocking. It brought with it classes, levels, and skills, as well as a horde of Lovecraftian abominations to use them on.

I never wanted any of this, but the sick god who orchestrated this whole nightmare has my family. Their lives are forfeit if I refuse to play his game.

He left me no choice but to accept my role and play my part—not as just another piece on the chessboard, but as the king—the Demon Lord of the Black.

But if I'm the villain, then there must also be a hero. On the side of White stands the Archangel, and they're as determined as I am to win.

The prize? A single wish.

With it, I can protect my family, fix everything that's broken, and save the whole damn world.

I just have to destroy it first.

Death's Favorite Warlock 2

Kill after kill, Lars’s bloody hands have grown stronger by the day as he’s soaked in the EXP from every cultivator whose life he’s taken. What was once horrific is now becoming an addiction, but just getting strong enough to survive was only the start.

When an elder cultivator powerful enough to destroy Lars with a gesture spirits him away to the Sect of the Spring Rain, he ends up as the subject of a twisted plot to uncover and exploit his secret cultivation technique.

Can he navigate the treacherous power struggles of the sect within or will he be killed off by the factions vying for power? What happens if his grisly methods are exposed? One thing is for certain, he must prove once again that you shouldn't mess with a warlock who grows more powerful with every life he takes.

Join Lars as he continues to carve his own bloody path to power in this cultivation-themed xanxia inspired LitRPG and Gamelit adventure.

This Quest is Broken! (This Trilogy is Broken (A Fantasy Litrpg Adventure) Book 1)

The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.

Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.

Wouldn’t that be ridiculous?

Eve can’t even begin to guess how or why she’s come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread.

There just might be a few Side Quests along the way.

Dungeons of Strata (Deepest Dungeon 1)

When Martin's raiding guild join the latest virtual reality MMO, they discover a challenge like no other. Strata Online is a hundred floor mega-dungeon, filled with an ever-shifting ecosystem of monsters.

Martin's team soon find themselves in a race against the world’s strongest guilds, all competing to be the first to reach the unbeatable game's lowest depths. Stranger still, they must now contend with Sin, a twisted morality meter which can transform a players’ class into its dark counterpart.

With eternal fame and prizes on the line, Martin risks playing as a rarely chosen race; a Murovan rat-man, combined with the unusual exorcist class.

But unlike other games, he will need as much courage as skill to progress. Because the deeper he goes, the darker Strata gets.

Light Online Book Two: Keeper

Eddie Hunter isn't stuck in the game Light Online, but if he wants to keep his job, he needs to stay there. It's not a hardship for him as he increasingly believes that his in-game life is far preferable to his out of game life.

Working on a hidden development quest that he discovered by accident has him becoming more and more entrepreneurial even while running his own inn, but between him and his party, the Meadowlands is rapidly developing.

The goblins from the Forest of Fools have noticed the Meadowlands growing stronger as well, and start attacking out of the forest. They seem to be growing stronger as the Meadowlands do. The Meadowlands themselves are changing also, offering more challenges and rewards, as Eddie completes more of his quests.

Eddie finally decides that he can't keep everything going on his own. Between running an inn, building the things necessary for his quest, adventuring, and more, he's getting to the point where important things are slipping his mind. When a dungeon is discovered in the Meadowlands, where there was never one before, he gives in and relegates himself to an assistant in running his own inn so that he and his party can test themselves against it in an attempt to grow their own power levels.

Greenways Goblins (Resurrection Quest Book 1)

Gamers everywhere share a hidden desire deep in their hearts— that their mundane, humdrum world be replaced by the ones they play in. When freakish storms envelope the Earth, people start disappearing without a trace. Wild theories abound; is it aliens, spontaneous combustion, or perhaps quantum entanglement? The only ones who might know are those who have vanished.

An average group of gamers is setting up to start a new campaign. The storms rage across the world, but they only care about the game they are about to start. Little do they know that they would be next to disappear from the face of the Earth.

Shifted to a different world, the group of friends find that the gamer’s dream they had always harbored has come true, but not in the way they would have hoped. They are not there as themselves, but as the level one characters they had been preparing to play. Standing on a road with smoke rising in the distance, they would soon be given their first quest— but not the one they would have chosen.

(This series contains dark themes, including but not limited to: suicide, torture, slavery, and worse.)

Your Anus is a Gas Giant (Caverns and Creatures)

Pressure mounts as Cooper and the C&C gang try not to offend a dangerous woodsman.

Can Cooper stay clenched long enough for them to flee to safety?

I really think you'll enjoy this one. It's a gas!

Shade's First Rule (Divine Apostasy Book 1)

It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.

Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.

His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.

It turns out dying on your Ascension Day is the easy part.

Into the Hells (Axe Druid Book 3)

Hunting for allies. A rescue mission that goes against the natural order. Time to delve deep.

Zeke and his friends have a final few obstacles standing in their way before they can try and find a way into the Hells. Everything to this point has been an effort to rescue their buddy, Balmur. One obstacle happens to be a mythical beast that might sooner eat than help them, but no big deal… right? Beyond that, all the group needs to do is find the hidden city of the High Elves and convince them to join their cause.

Searching and survival: if only it were that easy. Now there is active opposition to their goals of saving not only this world from War’s influence but Earth as well.

Will a hungry beast be picking its teeth with their bones? Even if they survive long enough to search for Balmur, the best case scenario is the team diving Into the Hells.

Village of Noobtown: A LitRPG Adventure (Mayor of Noobtown Book 2)

Well, it could be better. Jim and his literal shoulder demon have survived, so far, by the skin of their teeth. 

After finding a long-abandoned starter village, Jim has begun the process of rebuilding his town. Unfortunately, for our favorite adventurer, the threats he now faces are far more complicated than mere monsters. The poor Noob has to deal with angry townsfolk, trade negotiations, and a talking badger.

With goblins and bandits also sniffing around, will Noobtown, I mean Windfall, survive?

The Scared But Willing

A new LitRPG novel from the author of the Dream trilogy, The Scared But Willing tells the tale of gamers drafted into a deadly electronic war.

As he slogged through the boredom of a career as a cubical drone Thomas Paine Cooper believed his life sucked, but it was not until the E11 Corporation entered his life that he discovered what life-scale suckage really meant.

The E11 Corporation’s meteoric rise to become a multi-billion-dollar technology giant was secretly based upon an alien AI reverse-engineering advanced technology.

Until the Human computer and data networks reached a point where the AI could hope to escape its bonds, and E11 found itself in desperate straits: Human-produced software could not contain the AI’s efforts to break free without real-time Human controls, but the Human psyche can not handle a purely electronic environment. In desperation, E11 built an interface that allowed Humans (their bodies ensconced in nutrient tanks) to experience a virtual reality environment similar to a fantasy world MMO.Except that the ‘players’ only have a two per cent chance of physically surviving the shock of dying ‘in game’.

Under the guise of employment opportunities E11 is press-ganging gamers into a virtual war designed to contain the homicidal AI. The interface feels real to the players, and death is certainly a fact, and the players’ only hope to return to their bodies and the real world is to play to win.The Scared But Willing are gamers who band together to hunt their ticket home: a thoughtful ranger, a Monty Python-loving wizard, a brooding barbarian, a lovely healer, a vulgar monk, and a rogue who lives for food and women. Bound together by the challenge of fighting their way back to the real world, they embark on the journey of their lives, learning a great deal about themselves as they struggle to escape.

The Mountain Valley War - 2nd Dive Concludes (World Tree Online)

Thrown into a conflict beyond the scope of anything Bye-bye ever imagined, he will be tested in ways he never imagined. Whether that means stopping a war or just taking the girl he likes on a date, he certainly has his work cut out for him.

Tensions are rising and if Bye-bye and his friends can’t put a stop to a brewing war, Anvilton and Hammerton might just destroy each other. That is, if the other adventurers don’t destroy them first. With the odds stacked against them, will Bye-bye and his friends survive the Mountain Valley War? Or will the flames of war consume them, leaving nothing but ash in their wake?

Into the Dragon's Den (Axe Druid Book 2)

Zeke and his comrades have only been in their new world - Brindolla - for a short time, but every minute has been amazing. Kicking butt and not bothering to take names, the group has been moving forward in their quest to push back the galactic tyrant, War.

Then the unthinkable happens; their friend is banished to the darkest Hells. Poof. Gone, just like that. Now, not only are they on a quest to stop the vanguard of War, but they are going to need to get stronger, faster, and better than ever if they want to have any hope of busting into the Hells and getting their friend back. The Brindollan Gods plan to help as much as they can, but will it be enough to allow them to complete a task that even Orpheus couldn’t in Earth’s mythology?

With the odds looking bleak, and the world they’re trying to defend turning on them, they’re going to need to seek help from unlikely spaces, travel to new places, and break some faces.

Into the Light (Axe Druid Book 1)

Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right?

There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth.

The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together

The Greystone Chronicles Book Five: World At War

King Alexander and his guildmates have expanded Elysia into a formidable kingdom. Their ongoing battle against the Dark One and the drow wizards is escalating. Alexander works to bring together the Elves, Dwarves, and Human Kingdoms to establish the alliance proposed by the Dragon King. But the dark magic of the drow has infiltrated even the highest offices, blocking his efforts.

War comes once again to the gates of the keep, and Alexander must find a way to defend his citizens before he can go on the offensive and take the fight to the stronghold of his enemies. All of Io, citizens and players alike, are pulled into war as the forces of darkness strive to destroy or enslave every surface city.

Olympus is still under siege, and the threat intensifies as doctors determine it's necessary to wake Jules from her months-long slumber. Jules and Alexander prepare to meet face to face for the first time, with a little help from their friends.

Join the Greystone Guild for this epic conclusion of a LitRPG tale of magic, monsters, wizards and dragons.

Redemption: The Rise of Resurgence Book III

Resurgence is hiding a secret. It’s taken Alex months to find it…but find it he has! There is only one problem: it might just be an unbeatable force that he can’t defeat on his own. Luckily, Alex has never been without his group of friends, ready to join him for any challenge.

Fighting through a quest that shouldn’t exist – and acquiring items that no one else has access to – Alex thinks there may be hope. However, it will take more than a few pieces of unique gear to conquer the lands of Resurgence.

Say what you will about Alex – his teammates certainly do – but Chance is usually on his side, even when he doesn’t know it. While Alex pushes the boundaries inside of Resurgence, a cadre of special agents works on the outside to uncover any advantage to use against AltCon, the company behind the game.

Alex will face new foes, use his unique abilities in ways he never imagined, and maybe – just maybe – find a way to win!

Steel Soul: Hub World Book 1

Can a disease infect a virtual world?

Jupiter finally got his hands on the newest immersive virtual reality system, and he’s logging into Yevelia along with his best friend, Cas. Yevelia has everything he wanted; magic, monsters, and a chance to level up. Everything he doesn’t have offline.

But there’s something odd about the first quest, and the NPC’s. And why did the developers include a plague that is slowly spreading across the game?

Something’s wrong with Yevelia, and the AI seems determined to use Jupiter to right the wrong.

A fast paced litRPG set in The Hub World.

Hero Time: a LitRPG novel (Metagamer Chronicles Book 3)

The difference between a hero and a tyrant is charisma.

Fresh off their defeat of the lich’s army, Gary and his friends find themselves preparing for an even larger threat. While unlocking elder magic gave them the juice they needed to turn aside one foe, it unstoppered the bottle holding back an ancient evil. Gary knows what’s coming because he wrote it.

Now, with political responsibilities crushing him from one side and a demonic army looming on the other, Gary must balance the necessity of victory with the means to achieve it.

After all, what good is saving a kingdom only to become the villain?

Dead Gods (Land of Dreams Book 2)

John is enslaved. Taken by the Valda—Dark Elves—and forced to fight for them with other slaves in dark dungeons on a hideously dangerous jungle island.

The island is a mystery, a two kilometer high stone tower of ancient dwarven make in the center. Overgrown with jungle, it’s infested with demonic creatures and filled with the ruins of dwarven facilities.

With his new friends—fellow slaves—he must fight and delve into the island’s secrets.

Dead Gods is a LitRPG/Gamelit novel. There are no harems in this book, and no sex.

House Rules: a LitRPG novel (Metagamer Chronicles Book 2)

Games were made to be broken.

Gary Burns has been kidnapped, thrown in a dungeon, and tortured for information. Worst of all, he’s been separated from his friends, so no one even knows where to look for him. Cut off from his support network, Gary uses the only tools at his disposal: a silver tongue and an insider’s knowledge of the game world that’s second to none.

With a makeshift party of former foes, Gary must not only escape his captor but plan for payback. Because nothing passes the time in a dank, lightless prison cell like plotting revenge. And when your adversary is a centuries-old lich with the might of an army at his disposal, death is a starting point, not a victory.