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Salvos : Vol. 1 Curious Beginnings (A Monster Evolution LitRPG/Gamelit Story)

The Netherworld: it is a hellish landscape inhabited only by Demons, creatures born from the dark abyss. It is also the only world Salvos knows.


Joining the ranks of newborn demons, Salvos is thrown into the violent, anarchy-ruled landscape of that world. To survive, she will have to learn, she will have to adapt, and she will have to evolve. She will gain experience to reach new Levels of power.


Her curiosity aids her but her pride could be her fall. It is the nature of the Netherworld to avoid or conquer any threats faced— after all, the law of evolution is survival of the fittest, and Salvos is a survivor. And perhaps, eventually, she will leave this world behind for a better place.

Savage Dominion: A LitRPG Adventure

Maulkin didn't know dying would mean a new eternity of dungeon delving, monster slaying, and glory hunting. If he had, he wouldn't have been so worried about kicking the bucket on a date gone even more wrong than usual.

Reborn in the wild world of Amaranth, Maulkin finds himself in a hulking demi-human body with a sword of a size to match. Marked as an Eternal, a fledging immortal of boundless potential, Maulkin soon discovers he's been given a mission by the elder pantheon of this new realm:

Grow stronger. Ascend to godhood. Spread chaos in their name.

Oh and fend off that inbound apocalypse, if he can find the time.

Who wants an easy afterlife anyway?

Twilight of Midgard: A LitRPG Fantasy Series

Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.

The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!

Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…

For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?

The Emissary Bard (World Of Chains Book 3)

"Double, double, bard in trouble. Mob will catch him in a couple..."

Okay, the mobsters looking for Daniel still hadn't found him. That was the good news.

Bad news? The net was tightening - and Daniel was running out of places to hide inside the Dawnlight Forest in the World of Chains. His skills and achievements as a bard did not help avoid attention - quite the opposite, in fact.

Maybe it was time to leave the forest? Or maybe... maybe take that Council quest and search for a more long-term solution to his predicament?

Dungeons of Strata (Deepest Dungeon 1)

When Martin's raiding guild join the latest virtual reality MMO, they discover a challenge like no other. Strata Online is a hundred floor mega-dungeon, filled with an ever-shifting ecosystem of monsters.

Martin's team soon find themselves in a race against the world’s strongest guilds, all competing to be the first to reach the unbeatable game's lowest depths. Stranger still, they must now contend with Sin, a twisted morality meter which can transform a players’ class into its dark counterpart.

With eternal fame and prizes on the line, Martin risks playing as a rarely chosen race; a Murovan rat-man, combined with the unusual exorcist class.

But unlike other games, he will need as much courage as skill to progress. Because the deeper he goes, the darker Strata gets.

Abduction Chronicles GENESIS: Book 1

Col. Petros Arkansas (Ret.) is abducted from his comfortable home by aliens and his life changes forever.

The aliens begin experiments on him with tests in harsh computer generated environments and expect him to survive without modern equipment.

The Colonel teams up with a core group of Spec-Ops operatives to survive, but first he has to learn what his new situation is, what enhancements he has available in these game-like simulations and how to ramp them up.

He begins a wild adventure of self-discovery, self-enhancement, and in some rare instances self-awareness.

Will he survive the unfamiliar idea of grinding out levels for enhancement and who will come to his aid?

The path he chooses is often dark, filled with fantastical creatures and outlandish beings, and the steps he takes are wracked with pain and far less traveled. Along the way he discovers that humanity’s existence is on a knife’s edge and the road to salvation lies in his hands. Together with the team he has to face down some of the scariest horrors in existence.

Despite all these obstacles, Petros digs deep into that dogged Spec-Ops persona, and meets the road he treads with a hard, determined step and a willingness to run.

Will he run away or towards the challenges?

The subtle combination of Military Sci-fi, Fantasy, GameLit, and LitRPG ensures there is plenty of action and intrigue for followers of any of these genres.

The Scared But Willing

A new LitRPG novel from the author of the Dream trilogy, The Scared But Willing tells the tale of gamers drafted into a deadly electronic war.

As he slogged through the boredom of a career as a cubical drone Thomas Paine Cooper believed his life sucked, but it was not until the E11 Corporation entered his life that he discovered what life-scale suckage really meant.

The E11 Corporation’s meteoric rise to become a multi-billion-dollar technology giant was secretly based upon an alien AI reverse-engineering advanced technology.

Until the Human computer and data networks reached a point where the AI could hope to escape its bonds, and E11 found itself in desperate straits: Human-produced software could not contain the AI’s efforts to break free without real-time Human controls, but the Human psyche can not handle a purely electronic environment. In desperation, E11 built an interface that allowed Humans (their bodies ensconced in nutrient tanks) to experience a virtual reality environment similar to a fantasy world MMO.Except that the ‘players’ only have a two per cent chance of physically surviving the shock of dying ‘in game’.

Under the guise of employment opportunities E11 is press-ganging gamers into a virtual war designed to contain the homicidal AI. The interface feels real to the players, and death is certainly a fact, and the players’ only hope to return to their bodies and the real world is to play to win.The Scared But Willing are gamers who band together to hunt their ticket home: a thoughtful ranger, a Monty Python-loving wizard, a brooding barbarian, a lovely healer, a vulgar monk, and a rogue who lives for food and women. Bound together by the challenge of fighting their way back to the real world, they embark on the journey of their lives, learning a great deal about themselves as they struggle to escape.

The Mountain Valley War - 2nd Dive Concludes (World Tree Online)

Thrown into a conflict beyond the scope of anything Bye-bye ever imagined, he will be tested in ways he never imagined. Whether that means stopping a war or just taking the girl he likes on a date, he certainly has his work cut out for him.

Tensions are rising and if Bye-bye and his friends can’t put a stop to a brewing war, Anvilton and Hammerton might just destroy each other. That is, if the other adventurers don’t destroy them first. With the odds stacked against them, will Bye-bye and his friends survive the Mountain Valley War? Or will the flames of war consume them, leaving nothing but ash in their wake?

Hero Time: a LitRPG novel (Metagamer Chronicles Book 3)

The difference between a hero and a tyrant is charisma.

Fresh off their defeat of the lich’s army, Gary and his friends find themselves preparing for an even larger threat. While unlocking elder magic gave them the juice they needed to turn aside one foe, it unstoppered the bottle holding back an ancient evil. Gary knows what’s coming because he wrote it.

Now, with political responsibilities crushing him from one side and a demonic army looming on the other, Gary must balance the necessity of victory with the means to achieve it.

After all, what good is saving a kingdom only to become the villain?

Shard Wraith: A LitRPG Novel (Crystal Shards Online Book 3)

"What darkness within the Labyrinth awaits?"

After defeating the Shadow King and opening the gateway to the mysterious Labyrinth of Onizoso, Reece's hopes are dashed when a surprise attack leaves his girlfriend's life hanging in the balance.

To save her, Reece and his friends must enter the labyrinth in hopes of finding the one person who may be able to bring her back to life...but in a place where players turn into Shard Wraiths, their hopes may already be lost.

Now Reece will have to navigate a strange new world fraught with dangers, while fending off a pursuing army and racing against the clock. And with his arch nemesis lurking just outside, the labyrinth might be only the start of his troubles.

To protect the ones he loves, Reece will have to challenge both his fears and principles, or risk losing everything and becoming a Shard Wraith himself.

But the Labyrinth holds many dark secrets and what he discovers within, may not only change the outcome of their mission, but redefine the very nature of the game world itself...

Trial and Flame (Chronicle Book 2)

It’s easy to get swept up in the current—for the world to pass us by.

An extra 168 hours each day lets us take some of that time back—to do and see more.

Though the fresh time aids and liberates us, it also serves to free the hands of our adversaries.

Still relatively new to the world, Dakkon and Cline are small fish in a very big pond. While hunted for a mark on their heads, they must find a way to live and to grow.

Death March (Euphoria Online Book 1)

I sacrificed everything for my family. It wasn't enough. I lost my mother, and now I'm about to lose my brother.

I've got only one thing left to gamble: my life. Which is why I'm willing to play Euphoria Online in Death March mode.

If I survive six months in-game against a lethal array of wyverns, ogres, necromancers, and more, I'll earn my brother a pardon.

If I lose?

Well. I'm done with losing.

The Curse of Hurlig Ridge: World Tree Online: 1st Dive

In the future, androids have taken over most jobs, leaving humans with little to do and even less to motivate them. Enter the World Tree Online, a fully immersive virtual reality experience. Join Byron in his first 30 days of a non-stop fantasy adventure in the cursed province of Hurlig Ridge, a land filled with monsters, mysteries, murderers and treasure. The people of the province have been tormented for centuries by a pack of voracious wolves. Now, with the arrival of the adventurers, dark forces have begun to stir, accelerating their dark plans. Can Byron unravel the mystery of this curse before it’s too late?

Alpha: Book One in the Jaro Trilogy

A group of friends are hired to test a new game linked to a powerful corporation. They soon find out that they are not just testing the game, but helping to create it.

Outside the game, the past of one catches up to him, which has consequences for all of them.

Which will affect them the most, real life or the game?

*Warning: Cussing, guns, explosions and sarcasm found within

Initializing (Somnia Online Book 1)

Discover the class you were born to play.

Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted #1 spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle.

Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online desperate for revenge. Intricate quest lines become more dangerous as NPCs absorb powerful artifacts, and Murmur begins to wonder just what sort of AI controls the world.

Murmur questions her sanity as the real and virtual worlds mesh together. Everyone is keeping secrets from her, even the AI, and Murmur’s determined to uncover them.

Ghost in the Game (Dream State Saga book 3)

Noah has made a deal with the devil. In return for access to Wona’s inner circle, he must guard their Dream State game. It could be worse. After all, the Dream Engine saved his life, even if it ended so many others’. But his new alliance didn’t come without a cost. It turned many of his friends against him. Luckily, the company has assigned him a new team: Catastrophe.

But leading Catastrophe takes a dangerous turn. At the grand opening of a new game zone, a vicious attack puts even the Wona President on edge. As Noah digs deeper, he discovers hacking beyond anything he’s ever imagined.

In order to protect his virtual refuge, Noah must repair his broken friendships and work with Wona’s own lackeys. If Noah can't stop the hacker, more than the Dream State is at risk. Dark secrets lurk behind this mystery—secrets that go back to the creation of the Dream Engine itself.

Fantasy Online Polynya: A LitRPG Saga

The Mitherfickers are back and ready to bring the fight to the Shinigami.

But before they can do that, they need an audience with the Knights of Non Compos Mentis, the most powerful guild in Tritania. Luckily for them, Ryuk used to be a member of the famed guild, and to get to the guild headquarters, they’ll need to level up and figure out a way into a city heightened tight security.

Along their journey to Polynya, the second floating continent of Tritania, the Mitherfickers are joined by a high elf, whose village is being terrorized by a big bad wolf.

High jinks and violence ensues as they attempt to rid the village of this wolf, the results of which end up opening their guild to new members from a different Proxima world, something Hiccup the goblin isn’t too happy about.

Things heat up after the motley guild adventure through the catacombs beneath the city of Porthos, where they are framed for attempted murder and placed in the Empress’ dungeon. With no way out, one of the Mitherfickers reveals a secret the likes of which will change the guild’s standing in Tritania forever.

In Tokyo, evil Kodai gets a new android and plans his revenge against his younger brother, Ryuk. He also plots his revenge within the online world of Tritania, guiding the new members of the Shinigami as they wreak havoc on the city of Porthos.

Level up, recruit, loot and scoot. Fantasy Online Polynya has all the comedy, mayhem, intrigue, crazy fun characters, and epic world-building you've come to expect from this popular LitRPG series!

Delvers LLC: Adventure Capital

By working together, Henry Sato and Jason Booth have managed to survive their unwanted trip to Ludus, an experiment planet. However, Delvers LLC has made some enemies...if monsters, bandits, mages, criminals, bounty hunters, and even dark cults can be called, "some enemies."

After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire—perhaps literally—that may be impossible for him to overcome.

The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how.

Unknown horrors are descending on Ludus, but Delvers LLC won’t go down without a fight.

Quest into Hidden Realms (Hidden Realms LitRPG Series Book 1)

The game just got serious.

Bricklayer by day, Level 35 Battle-mage by night, Eddie Kilroy lives to play Realm of Battle as Killum, escaping the tedium of his job. Learning of a secret dungeon hidden in a vast swamp, Killum and his friends charge off to challenge it. After a grueling running battle with goblins, orcs, barbarians, and other fell creatures, they win through to the end. Only no treasure awaits the victors. Instead, they find an ordinary altar, but one which asks if they want to enter the Hidden Realms. Duh. Of course they do! Who doesn’t want to level up in the Game?

Big mistake. They can see no way back, no way to log out. Now, trapped in the Game, they face higher and more dreadful consequences – and all that with no certainty that they might ever return.